Friday, July 22, 2022

UNDERSTANDING 3D ANIMATION

PIPELINES

AND WHY THEY’RE IMPORTANT


Creating 3D animation sequences for feature films, commercials, TV shows and many other purposes involves a lot of steps and a lot of people working together to get the sequences completed on time. Any production needs a system in place to make sure the process is efficient as possible and that everyone involved is on the same page as to what needs to be done and when. For 3D production, the system is known as a 3D animation pipeline. In this article, we’ll take a look at the steps of a typical 3D animation pipeline, breaking down pre-production, production, and post-production into easy-to follow steps with descriptions of what happens at each step. First, we’ll explore what production pipelines are and why they’re necessary. Then, we’ll cover the steps in



Pre-Production

✓ Story Development

✓ Script Writing ✓ Design ✓ Storyboarding ✓ Animatics Then, we’ll move on to Production: ✓ 3D Layout ✓ 3D Modeling ✓ VFX ✓ Lighting ✓ Rendering And then finally go through Post-Production: ✓ Compositing ✓ 2D VFX ✓ Color Correction ✓ Final Rendering

Friday, July 8, 2022

 

The 12 Basic Principles of Animation

The 12 principles can be found at the root of all motion-based media. Animation students learn firsthand about these principles and how they might look in their work.

The 12 principles is a group of key teachings for the professional animator. The list has served Disney animators since the 1930s and was outlined by Ollie Johnston and Frank Thomas in the 1981 book The Illusion of Life: Disney Animation. Many of these foundational ideas are still utilized in classrooms and studios around the world almost 40 years later. While technology and industries have evolved with new and different ideas being integrated into animation, the principles can still be seen in movies and web design today.

So what are the 12 Principles of Animation?




  1.  1. Squash and stretch
  2.  2. Anticipation
  3.  3. Staging
  4.  4. Straight-ahead action and           pose-to-pose
  5.  5. Follow through and                     overlapping action
  6.  6. Slow in and slow out
  7.  7. Arc
  8.  8. Secondary action
  9.  9. Timing
  10. 10. Exaggeration
  11. 11. Solid drawing
  12. 12. Appeal

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